5. The Name

What is commonly the case with me is that I don't decide on a name until I've got my concepts sorted. It helps to keep your imagination up in the air, where you can think of things more freely. When you do decide on a name, it's meant to sum up what your game is about, its style, its setting, its mood.

From the concepts I'd thought up initially I knew my game was going to be set inside a computer, or have computer circuitry as its key feature, and thanks to the results on my questionnaire that I carried out last year, as well as my own preference, I knew I wanted to make a puzzle game. From that I started drafting names. Obvious ones came to mind to begin with -

- CODE
- CIRCUIT
- CircuitBoard

For a long time I actually decided that my project would be called CircuitBoard, hence the name being used to initially showcase my idea. Back at that time I was choosing my names based purely on the mechanics and setting of the game, since they were the elements I'd put proper thought into. My initial thoughts were that the game would be about repairing broken circuits inside your smartphone's operating system, and the name CircuitBoard seemed to be the best option.


I hadn't actually come up with Mobo's character design or name back then. After he was made though, my thought patterns changed, since I now had this key element developed to accompany the game's setting. I wanted my character to be the more key element that the game put emphasis on, due to the inspiration I drew from in his creation. As such the name CircuitBoard didn't fit as well as it did before.


With the character added in my game was now about a maintenance program, (aptly named Mobo, slang for Motherboard) repairing broken circuits inside your smartphone's operating system, and CircuitBoard doesn't really fit that. Now it just sounded boring. For that reason I scrapped CircuitBoard as the name and looked for a new name.

Another thing was that the games I was taking inspiration from - Angry Birds, Candy Crush, Temple Run, their titles all had a certain appeal about them, and they complimented their game's playing style and theme. Angry Birds is a game about angry birds who're are taking action upon their emotions. Temple Run has you running through jungle/aztec temple like settings. Candy Crush is all about destroying candy by matching three in a row. 

Was the gameplay indeed what the title should be based on then? I was thinking that up until the release of a particular game, the goes by the name of Flappy Bird. I'm pretty sure you've heard about Flappy Bird and the sheer addictive quality it has, as much or even moreso than Candy Crush. It's title however doesn't fit the same pattern that the others seem to follow. The name of the game is actually the game of the character - Flappy Bird, but the character name actually has part of the game's concept put into it. In Flappy Bird's case, the game is about manoeuvring a bird through a series of obstacles.


I also came to realise that Angry Birds also shares similarities with Flappy Bird, in that its title is the games characters, with a key game element mixed in. The same can be said for Splosion Man and Qbert, both of with I drew inspiration from when I was designing the game. Both are the characters names, along with a key element mixed into it. I was initially hesitant to follow that same path with my game, or at least initially, but after a while, especially after I started animating Mobo for the advertisement, I grew to be more accepting of it. 

That said I can reveal now that I have indeed decided on a final name for the game, and though its style  may be commonly used in other games, I think it works well for this one. The name of the game that I will be be promoting is shown in the image below that will be the final shot used in the advert.



Kinda Tron-esque I realize now, but they are similar concepts. Either way MOBO is the name of the game I'll be advertising.

Look forward to more stuff in the future and if you haven't already then take a look at some of the other concept pages back on the previous page.

Thanks for viewing.


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