Developers: King
Genre: Puzzle
Platforms: Android, IPhone, IPad, Facebook
This game from the front looks very familiar. It's another take on the age old match-three gameplay style seen in games like Bejeweled, and countless others that each bring their own look to the playing style. Candy Crush, at least at the beginning, also fits into this common style. This time around the objects that require lining up are multicoloured pieces of candy, hence the name Candy Crush. The scoring system is implemented into it as well, allowing the chance to aim for high scores and amass some sweet combos (pun fully intended) by clearing candy in a way that doesn't harm your teeth.
If however you're lucky enough to find a chance to match a row of 4 pieces of candy or more, or even mange to clear two rows of the same colour candy in a single switch then you'll find that what is left is something that looks a little different from the vibrant technicolor candy pieces that litter the grid, and this is one of the things that makes Candy Crush unique. The match three style implements several additional ways to clear the board of candy by adding bonus candies that can be obtained by doing more than just making a row of three. These candies have various helpful effects such as clearing a whole row/column of candy, or destroying every candy on the board of a single colour, and that's not including the various combos that can be created by combining these bonus candies.
Unlike a lot of other addictive game apps that use a style of gameplay that involves a single infinite level, with the goal being to survive for as long as possible and try to break other high scores, Candy Crush Saga breaks the mould and goes down the same route that Angry Birds took; using a level/mission format where a stage needs to be completed before progression is possible. Candy Crush Saga at base already has a staggering 155 levels, without counting any updates that came after its release, that require being completed in order. These missions also vary in what is required for their completion, lending itself to a less singular way to play that players could otherwise quickly grow tired of. Classic ideas include obtaining a set amount of points in a certain amount of moves, while others implement a timer without any move restriction. Some new mission types introduced in candy crush incorporate elements from the game itself, involving clearing candy to bring fruit to the bottom and off of the board. Another one that becomes very frequently used in later levels is clearing squares of jelly from the board in a set amount of moves, which can be done by destroying rows of candy over the top of it.
In terms of cost Candy Crush is rather sneaky. At the start the game is free to download, which enables you to actually get a good taste of what the game is like, and more often than not become immensely drawn in by this game's incredible addictive quality. Because Candy Crush Saga is a mission based game, which makes failing a level possible, the game incorporates another element; hearts, which you are initially given five of to play the game with. As you play through the game you are bound to fail missions and lose hearts in the process, until eventually you run out completely. When this happens you are rendered unable to keep playing until your hearts return, which takes a considerable amount of time, especially during later levels where it's easier to lose lives. As well as that, once you've reached a certain point in the game, you are rendered unable to continue until you've unlocked the means to access the next part.
In both instances the game presents the a couple of options to getting round the problem. For the unlocking the stages the options are to receive help from three different friends on Facebook which may be easy to do or hard, or by clearing a set of three different quests (missions from past levels that require completing an objective with a high enough score) each of with require an entire day before the next quest can be completed. Regaining hearts also has the option of receiving help from Facebook friends, as well as using Facebook credit if you play the game from Facebook itself. The final option for both of these however is simply to purchase them, at around 70p each, which doesn't seem like much until you find that you start to do it more and more. There is also the option of purchasing special unlockable candy known as boosters, which can be used in the levels you select them for, and can be immensely useful in the harder levels that are difficult to complete normally.
Ultimately Candy Crush manages to get you to give up your money in order to keep playing it, however more often than not the little amounts that you do spend are inconsequential because of what you're spending it on. Match-three games are naturally addictive, and addictive is something that Candy Crush is first and foremost. The lighthearted and bright atmosphere of the game, with its cute and colourful designs keep you in high spirits whilst playing the game, which in turn makes you come back to see more of it. The playing style of Candy Crush is by no means basic, and the levels incorporate loads of cool and clever trick and treats to improve the gameplay and turn the basic match-three playing style into something original and undeniably fun to play. Candy Crush Saga is well deserving of the popularity it has obtained and is a prime example of how app games are designed to be played.
Common of a smartphone game, the graphics are simplistic and clean, with a definite turn towards the cute and cartoony. One look at the map for the game is enough to show you that the makers put a lot of consideration into the graphics for the game to make it look amazing. They're also very vibrant and bright, giving an all-round cheerful mood to the game. The candy pieces themselves are a spectrum of rainbow colours very reminiscent of real candy, whose bright mix of colours always catches your eye as you walk past them on display in shop windows, and then makes you want to go and buy them yourself. Clearing the candy from the board also gives you an immense feeling of satisfaction, especially when you manage to inadvertently start a combo of candy alignments, and you find yourself watching as rows of candy disappear from the board with a satisfying poof one after another, and you find your score suddenly becoming double what it originally was.
If however you're lucky enough to find a chance to match a row of 4 pieces of candy or more, or even mange to clear two rows of the same colour candy in a single switch then you'll find that what is left is something that looks a little different from the vibrant technicolor candy pieces that litter the grid, and this is one of the things that makes Candy Crush unique. The match three style implements several additional ways to clear the board of candy by adding bonus candies that can be obtained by doing more than just making a row of three. These candies have various helpful effects such as clearing a whole row/column of candy, or destroying every candy on the board of a single colour, and that's not including the various combos that can be created by combining these bonus candies.
As well as these special candies, the game also implements entirely new sweet based elements as the game progresses, that serve as elements to make the board harder. These include meringue squares, that serve as blockers, but can be destroyed by lining candy up next to it; liquorice cages, which have a candy trapped inside that can only be released by making the caged candy a part of a row of the same colour; and chocolate squares, that work in the same way as meringue but overtime spread and fill more spaces on the grid if left unchecked. The game also makes excellent use of the grid itself to increase the difficulty of the levels, by modifying the grid to make some areas difficult to reach or make rows in, especially when additional stage elements get added into it too.
Another similarity that the game shares with other stage based games is a grade system of up to 3 stars, that are awarded depending on how well a level is completed. In Candy Crush the stars are obtained purely based on the amount of points amassed during the level which gives more incentive to come back and revisit levels, so as to win more stars that weren't achieved the first time a level was played. The second incentive to keep playing comes in the form of your score. Being able to compete with friends over who has the highest scores that has practically become a staple for app games now. Candy Crush is no exception to this. The game is able to find other people that you know on Facebook that also play Candy Crush and display their score in a highest to lowest order, and also shows where you place on the leaderboard. This provides additional incentive to keep replaying levels, so that you can get bragging rights on having the highest score out of your friendship group. It's another very satisfying feeling seeing you're name at the top of a leaderboard on a particularly hard level.
In terms of cost Candy Crush is rather sneaky. At the start the game is free to download, which enables you to actually get a good taste of what the game is like, and more often than not become immensely drawn in by this game's incredible addictive quality. Because Candy Crush Saga is a mission based game, which makes failing a level possible, the game incorporates another element; hearts, which you are initially given five of to play the game with. As you play through the game you are bound to fail missions and lose hearts in the process, until eventually you run out completely. When this happens you are rendered unable to keep playing until your hearts return, which takes a considerable amount of time, especially during later levels where it's easier to lose lives. As well as that, once you've reached a certain point in the game, you are rendered unable to continue until you've unlocked the means to access the next part.
In both instances the game presents the a couple of options to getting round the problem. For the unlocking the stages the options are to receive help from three different friends on Facebook which may be easy to do or hard, or by clearing a set of three different quests (missions from past levels that require completing an objective with a high enough score) each of with require an entire day before the next quest can be completed. Regaining hearts also has the option of receiving help from Facebook friends, as well as using Facebook credit if you play the game from Facebook itself. The final option for both of these however is simply to purchase them, at around 70p each, which doesn't seem like much until you find that you start to do it more and more. There is also the option of purchasing special unlockable candy known as boosters, which can be used in the levels you select them for, and can be immensely useful in the harder levels that are difficult to complete normally.
Ultimately Candy Crush manages to get you to give up your money in order to keep playing it, however more often than not the little amounts that you do spend are inconsequential because of what you're spending it on. Match-three games are naturally addictive, and addictive is something that Candy Crush is first and foremost. The lighthearted and bright atmosphere of the game, with its cute and colourful designs keep you in high spirits whilst playing the game, which in turn makes you come back to see more of it. The playing style of Candy Crush is by no means basic, and the levels incorporate loads of cool and clever trick and treats to improve the gameplay and turn the basic match-three playing style into something original and undeniably fun to play. Candy Crush Saga is well deserving of the popularity it has obtained and is a prime example of how app games are designed to be played.
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