Practical Work - MOBO - The Concept

I know I've been talking an awful lot about what my game involves, but haven't really given you much
detail up until now. Well that's going to change right now.

You may remember that on my first post, where I talked about what inspired me to choose this brief I left two things at the bottom as a teaser for what was in my mind. Here they are again -

CircuitBoard



That was in september. Since then I've done a good deal more thinking regarding this project, and now I feel I've sufficiently done enough to expand on these two things. So without further ado I give you my game concepts.

I decided not to put this all as a single post because my previous blog suffered from extremely lengthy posts, in its practical posts in particular. As such I'm trying to make this a bit more digestible for you viewers. The concepts are split up into 5 different sections. I'd recommend reading each one since they each play into each other. Click on any one of the links below and you'll be taken to the respective page.

1. The Setting
2. The Mechanics
3. The Objects
4. The Playable Character
5. The Name

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